What is stored
Atlas Rush may store simple preferences in your browser, such as your player name, recent room code, and game settings. This makes refreshing or starting another round easier.
Multiplayer rooms
Multiplayer uses a short room code so devices can share game state during a session. During play, the room may exchange player names, guesses, scores, and settings needed to run the game. Share room codes with people you know, such as family, classmates, or a quiz team.
No built-in chat
Atlas Rush does not include in-game chat, direct messages, public profiles, or stranger matchmaking. The intended experience is to talk in person, on your own call, or however your group already communicates outside the app.
Data sharing
Atlas Rush does not sell player data and does not share player data for advertising. The game is designed to collect as little information as possible while still letting a room run.
Accounts, ads, and analytics
Atlas Rush does not require user accounts, does not include advertising, and does not include third-party analytics scripts.
Children and classrooms
Atlas Rush is intended for supervised, known-group play: families, friends, classrooms, and quiz teams. A future classroom display may show room standings on a shared screen, but it will follow the same no-chat, room-code approach.
Aggregate usage counts
Atlas Rush may keep simple daily totals, such as how many times the app loaded, how many solo games started, how many multiplayer rooms were created, and how many API errors occurred. These counters do not use cookies and do not store IP addresses, user IDs, room codes, guesses, or individual browsing histories.
When a match starts or finishes, Atlas Rush may keep the short player display names in that match with start and completion counts for about one month. This helps us recognize whether recent activity is our own testing, family play, or classroom-style play. Do not use full names or private information as player display names.